3D Quick Start Guide

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FreeHand, FreeHand Graphics Studio, Generator, Generator Developer’s Studio, … By the end of this tutorial, you will be able to take these assets into …

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3D Quick Start Guide: macromedia 3D Quick Start Guide: 3ds max to Director 8.5 Shockwave Studio 2 Trademarks Afterburner, AppletAce, Attain, Attain Enterprise Learning System, Attain Essentials, Attain Objects for Dreamweaver, Authorware, Authorware Attain, Authorware Interactive Studio, Authorware Star, Authorware Synergy, Backstage, Backstage Designer, Backstage Desktop Studio, Backstage Enterprise Studio, Backstage Internet Studio, Design in Motion, Director, Director Multimedia Studio, Doc Around the Clock, Dreamweaver, Dreamweaver Attain, Drumbeat, Drumbeat 2000, Extreme 3D, Fireworks, Flash, Fontographer, FreeHand, FreeHand Graphics Studio, Generator, Generator Developer’s Studio, Generator Dynamic Graphics Server, Knowledge Objects, Knowledge Stream, Knowledge Track, Lingo, Live Effects, Macromedia, Macromedia M Logo & Design, Macromedia Flash, Macromedia Xres, Macromind, Macromind Action, MAGIC, Mediamaker, Object Authoring, Power Applets, Priority Access, Roundtrip HTML, Scriptlets, SoundEdit, ShockRave, Shockmachine, Shockwave, Shockwave Remote, Shockwave Internet Studio, Showcase, Tools to Power Your Ideas, Universal Media, Virtuoso, Web Design 101, Whirlwind and Xtra are trademarks of Macromedia, Inc. and may be registered in the United States or in other jurisdictions including internationally. Other product names, logos, designs, titles, words or phrases mentioned within this publication may be trademarks, servicemarks, or tradenames of Macromedia, Inc. or other entities and may be registered in certain jurisdictions including internationally. This guide contains links to third-party Web sites that are not under the control of Macromedia, and Macromedia is not responsible for the content on any linked site. If you access a third-party Web site mentioned in this guide, then you do so at your own risk. Macromedia provides these links only as a convenience, and the inclusion of the link does not imply that Macromedia endorses or accepts any responsibility for the content on those third-party sites. Discreet is a division of Autodesk, Inc. Discreet, 3ds max, Biped, character studio, and Physique are either registered trademarks or trademarks of Discreet Logic Inc./Autodesk, Inc. in the U.S.A. and/or other countries. Discreet Disclaimer DISCREET, A DIVISION OF AUTODESK, INC., MAKES NO WARRANTIES, EITHER EXPRESS OR IMPLIED, REGARDING THE ENCLOSED COMPUTER SOFTWARE PACKAGE, ITS MERCHANTABILITY OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE. Apple Disclaimer APPLE COMPUTER, INC. MAKES NO WARRANTIES, EITHER EXPRESS OR IMPLIED, REGARDING THE ENCLOSED COMPUTER SOFTWARE PACKAGE, ITS MERCHANTABILITY OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE. Copyright  2001 Macromedia, Inc. All rights reserved. This manual may not be copied, photocopied, reproduced, translated, or converted to any electronic or machine-readable form in whole or in part without prior written approval of Macromedia, Inc. Macromedia, Inc.600 Townsend St.San Francisco, CA 94103 3 CONTENTS
Macromedia Director Quick Start Guide . . . . . . . . . . 5
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Tutorial Part I: Creating 3D Assets . . . . . . . . . . . . . 6
Animating the character, ball and camera . . . . . . . .10
Tutorial Part II: The 3ds max Exporter to Director 8.5 Shockwave Studio . . . . . . . . . . . . 13
Tutorial Part III: Assembling the Assets in Director 8.5 Shockwave Studio . . . . . . . . . . . 17
Tutorial Part IV: How to publish to the Web mainstream with the Shockwave 3D Player. . . . . . . .26
Contents 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Macromedia Director Quick Start Guide Introduction This 3D Quick Start Guide is designed for the multimedia designer who is new to the 3D capabilities of Director Shockwave Studio and the 3D artist/animator who is unfamiliar with Director 8.5 Shockwave Studio. Our goal today is to animate an American-style football player, kicking the ball over the goal post. This character was created in 3ds max  4 and animated using character studio 3 , proven software solutions from Discreet. You will find a number of assets in the .zip file. By the end of this tutorial, you will be able to take these assets into Director 8.5 Shockwave Studio and create an interactive 3D sequence, playable on the web. The player is kicking the ball over the goal post. The character is animated to perform a series of motions in sequence along a single timeline, i.e., an idle motion, a jog start, a kick sequence, a sprint with arms up and a jog stop. The football is animated to leave its start position, fly over the goal and bounce on the other side. The goal is to take these assets into Director Shockwave Studio and to make them interactive. Figure 1 6 The tutorial begins with 3D creation tips and tricks for preparing the character mesh, skinning it onto the Biped skeleton using Physique and animating the character. Both Biped and Physique are character studio features. It then discusses the 3ds max Shockwave Exporter to Director 8.5 Shockwave Studio in the “Director 8.5 Shockwave Studio Environment” options and what happens when you export 3D content. Next, in the Director Shockwave Studio environment you will import and assemble the elements (i.e., the ground, goal post, environment, ball, light, camera and character). Finally, you will add interactivity using Director Shockwave Studio Behaviors and Lingo. During the tutorial, you will 1 Import the .w3d file and set up the scene 2 Use the Property Inspector and Director Shockwave Studio Behaviors to regulate the lights and camera 3 Use Lingo to trigger the run and kick animation 4 Use Lingo to make the arrow keys run the character around the playing field Tutorial Part I: Creating 3D Assets Modeling the character using Multiresolution Mesh and Hierarchical Subdivision Surfaces technology The new 3D engine in Director 8.5 Shockwave Studio includes Multiresolution Mesh and Hierarchical Subdivision Surfaces Technology. Multiresolution

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